Archived Changes for Placeholder D (1 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6a0d300ff9c50c99efdbd596 | nations | Placeholder D | Add | Approved |
Name:
None → Placeholder D
Region:
None
→
None
Prestige:
None → 0
Stability:
None → Balanced
Infamy:
None → 0
Temporary Karma:
None → 0
Money:
None → 0
Primary Race:
None
→
None
Primary Culture:
None
→
None
Primary Religion:
None
→
None
Route Usage:
None → 0
Overlord:
None
→
None
Vassal Type:
None → None
Compliance:
None → None
Concessions:
None → ""
Districts:
None → []
Imperial District:
None → {'item_id': '', 'type': '', 'def_key': '', 'node': ''}
Cities:
None → []
Origin:
None → Unknown
Ongoing Modifiers:
None → []
Temperament:
Restricted content
Progress Quests:
None → []
Notes:
None → ""
Government Type:
None → Autocracy
Succession Type:
None → Strength
Nomad Camp Type:
None → None
Conscription Type:
None → Moderate
Military Funding:
None → Standard
Magic Stance:
None → Bureaucracy
Centralization Law:
None → Standard
Citizenship Stance:
None → None
Foreign Acceptance:
None → Integration
Subject Stance:
None → Balanced
Land Doctrine:
None → Standard
Naval Doctrine:
None → Standard
Diplomatic Stance:
None → Expansionist
Scientific Stance:
None → Pragmatic
Economy Type:
None → None
Expansion Control Stance:
None → Free
Mercenary Law:
None → Some Mercenaries
Consumption Stance:
None → None
Tax Stance:
None → None
Justice Stance:
None → None
Resource Storage:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'iron': 0, 'gunpowder': 0}
Territory Types:
None → {'plains': 0, 'forest': 0, 'dense_forest': 0, 'urban': 0, 'hill': 0, 'mountain': 0, 'river': 0, 'desert': 0, 'tundra': 0, 'marsh': 0, 'hazardous_land': 0, 'shallow_water': 0, 'deep_water': 0, 'hazardous_water': 0, 'disconnected': 0}
nodes:
None → {'food': 0, 'wood': 0, 'stone': 0, 'mounts': 0, 'research': 0, 'magic': 0, 'iron': 0, 'gunpowder': 0}
Jobs:
None → {'artificer': 0, 'bureaucrat': 0, 'farmer': 0, 'harvester': 0, 'hunter': 0, 'merchant': 0, 'metallurgist': 0, 'miner': 0, 'mystic': 0, 'researcher': 0, 'partial_undead': 0}
Technologies:
None → {'aqueducts': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'caravansaries': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'chests': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'citizenship': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'city_defense': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'cosmology': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'deep_hulls': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'dynastic_hunters': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'fermentation': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'frame_saddles': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'levers_and_pulleys': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'lumber_yards': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'metal_hooks': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'military_wages': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'mine_shafts': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'mints': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'mote_stabilization': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'national_identity': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'novitiates': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'official_courts': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'philosophy': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'pit_mining': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'political_philosophy': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'public_programs': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'public_zeal': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'ramparts': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'rig_and_sail': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'sewers': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'trade_records': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'war_engineers': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'academics': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'archival_history': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'asymmetrical_warfare': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'bureacratic_legacies': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'communal_baths': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'cultural_prophecy': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'cutting_edge_weaponry': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'collection_teams': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'dedicated_magery': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'deep_cellars': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'drastic_action': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'draught_armor': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'dawn_till_dusk': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'formal_storage': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'market_control': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'mentor_smiths': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'metal_silos': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'mobile_governance': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'national_fervor': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'naval_bombardment': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'penitent_faith': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'poultices': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'public_awareness': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'public_safety': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'riveted_armor': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'stylized_buildings': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'subsidized_labor': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'summoning_circles': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'tenant_farming': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}, 'violent_destiny': {'investing': 0, 'cost': 0, 'researched': False, 'cost_manually_set': False}}
Land Units:
None → {'Oakling': 0, 'Ravager': 0, 'Vortex': 0, 'Wyrm': 0, 'Ancient Civilian': 0, 'Ancient Heavy Cavalry': 0, 'Ancient Light Cavalry': 0, 'Phantom': 0, 'Auxiliary': 0, 'Cavalry Archer': 0, 'Classical Civilian': 0, 'Classical Light Cavalry': 0, 'Classical Light Infantry': 0}
Naval Units:
None → {}
Support Units:
None → {'Beacon': 0}
|
juggernacht |